Gavin "Halfleft" writes:
"Story (or campaign) modes are the motivation that drives us to play through a game.
Like a good book, when you start you want to see what events will transpire, what will happen to various characters, and learn about the world in which our journey takes place. So when the ending to a game we play is a disappointment, I feel a little cheated at times. It feels like all the time I have invested in a game is a waste. Sure, the gameplay was fun and the character development was interesting, but to have an entire story canon voided with a melodramatic and rushed ending bugs me."
Also, spoiler warning (if you hadn't guessed)