Harsh Gaming writes:
"It has been fourteen years since Doom II: Hell on Earth's release. That is a longer lifespan than many of our readers. In 2009, FPS' command adjectives like 'immersive', 'breathtaking' and 'dynamic'. In 1994 all that mattered was the Super Shotgun and a banging midi soundtrack. DOS was ruling the PC scene and internet gaming was beginning to get its feet off the ground. By the late 90's it became obvious that Video Gaming was no longer an independently coded hobby, but a viable business sector that had the potential to eclipse other mediums of digital entertainment. Game companies lost their experimental edge and began to focus on protecting their assets and honing financial management. It all got a bit boring."