RPS writes: "Late last night, as I drove around frozen South Western England delivering inebriated people to their homes, I got to discussing F.E.A.R. with one of its fans. The sequel, he said, was one of the games that really excited him for 2009. While I definitely appreciated the original game and its expansions, they're also games that I feel contain a weird tension that they never quite get past.
The Fear Fan talked about that moment on the ladder, or that moment where you get clubbed in the face. I raised the invisi-ninjas as the best sections. These are great scary moments within the game, and they're scary because you're relatively helpless. The rest of the time, however, you find yourself being an unstoppable super-man who can slow time. How, then, do things remain scary?"