GamesRadar is reminded of a game called Ballistics, which had similar problems. It too failed to realise that its best asset was pure speed, and put barriers in the way of your ultra-racing, making you bump and slow down, again and again. Pyroblazer doubles this, with polystyrene-physics blocks and boards blocking the tracking, bumping and slowing you for no obvious reason. Ballistics too realised that floating disembodied from the track was not healthy for its sense of speed, and attached you to the track.
In Pyroblazer however, you simply float free, unable to connect. Combine this with the randomness of the clipping and you have a game that has a fundamental gap between what you see and what you do. In conclusion: pretty, but no fun. Bye!