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Casual Vs. Hardcore

I believe that the phrase 'the game appeals more to a [casual/hardcore] audience' is about as over-used and over-rated as its pseudo-arty industry counterpart: '[the feature] adds depth to the experience'. The former, and variations thereof, is the epitome of bad video game journalism and there's a lot of that about as it is. How does one define what is a 'casual' or 'hardcore' game? It simply doesn't make any sense, especially when this description applies more to a player's attitudes and their own style rather than what a game is. I'm taking a very vague stance on this, but hopefully it'll provide some discussion amongst my faithful readers.

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