NextGen Player Writes:
If you had to find a common thread between games that stand out as successes, one possible link might be the feeling that from very early on in the development process, the creators had laid out a path for where their game was going to go, and what the finished product would look like. Since I'm not a game designer myself, perhaps it's even naive to assume predictions of that nature can exist. When a game clearly lacks this sort of direction however, it can ruin the experience as a whole. Unfortunately, such is the case with Space Trader, a 2007 indie release for PC.