This month's Game Developer magazine contains a look back at LittleBigPlanet by the key members of Media Molecule, reflecting on the development process, what they thought went well, and what they thought went… not so well.
The four page article is a fascinating look into the processes, ideas and company culture at Media Molecule, and gives us some detailed insights into their working methods. Below are a few of the points brought up by Siobhan Reddy, the executive producer of LBP.
What went right:
• Pop-it's accessibility
• Molecular structure
What went wrong:
•Settling on servers
•Building a studio and making a game at the same time