IncGamers' Peter Parrish looks at how games' difficulty levels have changed over the years.
"Sometimes this is self-inflicted - playing on anything below 'normal' difficulty (where offered) is just asking for disappointment. You select 'pathetic worm' and the game reacts accordingly. What else do you expect to happen? Even on supposedly tougher levels, however, there can be a sense of numbness upon completion. Of wistful longing. A yearning for a time where games really made you graft and struggle and curse."