Bill Hutchens writes "The lousy game camera is exacerbated by twitchy controls, especially when using that grapple tool. Often you'll be tasked with "wall running" while hanging from the grappling line, and then you'll have to leap from the wall to a ledge or platform. Getting the camera to cooperate is an exercise in futility.
Despite its flaws,Underworld offers some first-rate level and puzzle design. Often, in breathtaking fashion, players can manipulate huge chunks of the game's geography to open the path forward. Art direction is top notch. At one gorgeous tropical location, I spent half an hour just climbing cliffs and diving into the ocean. It's a shame the camera and controls don't work better.
Lara, honey, I really want to make this relationship work. We've been through so much together. So I'll play the downloadable follow-up content that will be available in the next few months. But you've got to make some changes in the long term, or we might need to part ways.
It's not me. It's you."