Gamer 2.0 writes: "With what seems like the last platform to have a shot at this Lumines thing, Lumines Supernova hit the PlayStation Network on its last update of 2008. Not much seems to be new here for veterans of the series, but newbies with just a PS3 will finally have their chance to see what everyone has been talking about for the past few years.
If you've yet to wrap your mind about how Lumines works, it's a bit like Tetris if it had more of a focus on slick presentation and the music. You match squares of four like-colored blocks as much as possible while a scrolling bar sweeps across the screen horizontally to collect them and open up more space. Rotating the four-block square is the key to being able to make good squares and scoring efficiently. As you play through the challenge mode, the skins change as you progress, with some being faster-paced or slower-paced, which affects the gameplay greatly when you're falling behind as a quick skin shows up or a slow one appears to save you from certain doom. As complicated as that sounds, the gameplay is very smooth, fun, and is as addictive as it's ever been since its debut on the PSP."