TrueGameHeadz writes:
"It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview feature takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are giving NetDevil's Josh Stefanski a chance to answer some of our burning questions.
Name: Josh Stefanski
Title: Programmer
What you do: I'm currently behind most of the AI development for "Jumpgate Evolution."
Most recent game worked on: "Jumpgate Evolution"
1. What game has most influenced you, and why?
There's been a few games that have heavily influenced me, the earliest being "Shock Force" (now known as "Wulfram 2?). I loved how the simple mechanics of two tank types plus deployable bases allowed for incredibly dynamic gameplay, no two rounds were ever the same. It was also the first game I played that truly got me addicted to online gaming, as I spent countless nights playing it. Many more recent games have influenced me and how I go about developing games, such as "StarCraft," "Half-Life," "Halo," "BioShock," and "EVE-Online."
2. What are you playing right now?
"Lich King" mainly, grinding my way to 80. When I need to take a break from that I'm usually..."
Days Gone developer appears to be moving well outside its comfort zone in order to join Sony's ongoing foray into live-service games.
Admin note: Updated this to rumor. Job listings can be a good indicator, but let's remember nothing is final until officially announced. ~Christopher
This game will determine the fate of Sony Bend. Not looking to good if it's a live service game.
I'm going to say this as someone who really enjoyed Days Gone
Why would you go and create an open world, multiplayer game with live service elements if you're previous game which was only a single player title came out flawed?
Wouldn't you want to create a new single player game to refine and fix your last mistakes to master what you were going for the first time before jumping into uncharted territories with online, multiplayer and live service which is a completely different beast entirely.
I can't be the only who thinks this right?
Just seems like your setting yourself up for failure in my opinion, you're giving yourself and your team bigger challenges to overcome in an already oversaturated market, a market where live service games made by people who are used to online and multiplayer are even struggling themselves.
It might be good, who knows, but at the moment it just seems they are biting off more than they can chew.
I full expect to see this game announced at SGF.
It's definitely not Days Gone 2 it's a new LS IP. Hope it looks and plays good.
Are you also tired of video game reboots, remakes, and reimaginings?
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.