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Developer interview: Jumpgate Evolution's Programmer Josh Stefanski

TrueGameHeadz writes:
"It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview feature takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are giving NetDevil's Josh Stefanski a chance to answer some of our burning questions.

Name: Josh Stefanski
Title: Programmer
What you do: I'm currently behind most of the AI development for "Jumpgate Evolution."
Most recent game worked on: "Jumpgate Evolution"

1. What game has most influenced you, and why?
There's been a few games that have heavily influenced me, the earliest being "Shock Force" (now known as "Wulfram 2?). I loved how the simple mechanics of two tank types plus deployable bases allowed for incredibly dynamic gameplay, no two rounds were ever the same. It was also the first game I played that truly got me addicted to online gaming, as I spent countless nights playing it. Many more recent games have influenced me and how I go about developing games, such as "StarCraft," "Half-Life," "Halo," "BioShock," and "EVE-Online."

2. What are you playing right now?
"Lich King" mainly, grinding my way to 80. When I need to take a break from that I'm usually..."

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