Rock Paper Shotgun writes: "The winner of last year's $20,000 Seumas McNally Grand Prize at the Independent Games Festival was Crayon Physics Deluxe. Finally, on January 7th 2009, we are able to buy the finished game. Has that extra year and financial aid helped the hand-drawn physics puzzler maximise its potential? Or did Petri Purho end up eating all the crayons and sitting in the corner? Having played that finished version, here's Wot I Think.
The basic concept that powers Crayon Physics is faultlessly charming. The idea is this: what you draw on screen becomes an object in the 2D game world. The objects you draw interact, via a series of in-game physics rules, with the other entities in the world. You use this idea to complete a series of levels. It's a simple physics game with the art style of a pre-school infant class, and the technological aptitude an MIT resident. It has the kind of personality we might otherwise see in brilliant illustrated children's book, or a perfect cartoon short film. This might be a tiny, throwaway slip of a game, but you won't forget it: it's one of those ideas that captures your imagination for just long enough to leave an indelible impression. And the feel of drawing thing, oh hell, it's easiest just to show you it in action."