LOTR Conquest a "by-the-numbers mashfest" - Hands-On Preview

Kikizo's played Pandemic and EA's Tolkein action epic to bring you these fresh impressions.

Kikizo writes: "First announced in May and power-blasted through development towards a January 2009 release, Conquest has all the hallmarks of a quick-and-dirty attempt to milk a lucrative license using well-worn action archetypes, a fun but formidably by-the-numbers mashfest. Odds are readers will have deduced all this from the visuals, which are never more than passable: the character models and environments are detailed enough, but the effects fail to dazzle and the animations lack that all-important sense of physicality: you never feel like you're really interacting with anything in the world..."

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