Climax: Studio scale is 'meaningless without quality'

Climax's CEO Karl Jeffrey and head of production Simon Gardner have been talking to Develop about the decision to drastically downsize their studio.

"After we sold Climax Racing in 2006, we had a whole new philosophy," revealed Jeffrey. "You know the old multi-studio British developer model where everything is heavy iron and scale is all-important? Well, we'd come to the realisation that scale is meaningless without quality, and we'd prefer to make a smaller number of very good games."

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