Edge: Essay Questions on Storytelling

Jon Blow stated that stories in videogames were a losing proposition because they were either not interactive (and therefore didn't belong in the interactive medium) or, to the extent that they were interactive, they would always be inferior to stories authored in advance by a human mind.

He cited foreshadowing as one technique with which a pre-authored story crafts resonance and structure by using advance knowledge unavailable to a story that is being written interactively on the spot.

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