Interview: Chopping up Dead Rising for Nintendo Wii

When Dead Rising was released on the Xbox 360 in 2006, gamers took note of the seemingly unending wave of undead enemies, detailed environments, and general good usage of the next-generation hardware: And when Dead Rising was announced for the Nintendo Wii, gamers everywhere found it hard to believe the same experience could be duplicated for the reduced system specifications.

Gamasutra had a sit-down with Dead Rising: Chop Till You Drop Producer Minoru Nakai about the painstaking process... everything from reducing polygon counts by hand to reforming controls to make it accessible to everyone.

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