Gaming Age Online: Review: Everyday Shooter

About a year ago, a small game about nothing in particular came onto the PlayStation Network and proved that it doesn't take a multimillion-dollar budget or teams of developers to make a great game. It was Everyday Shooter, a take on the dual-stick shooters inspired by Geometry Wars' control scheme which implemented music in the same way that Lumines did for puzzle games, or Rez did for on-rail shooters. After some time, its made its way back to PSN in the form of a downloadable port to the PSP, where the only thing that's changed is the size of the screen.

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