IGN: Street Fighter IV Hands-on

IGN writes:

Can a 2D fighter capture the imagination in this day in the same way that 1992's The World Warrior once did? Can a new generation raised on the finer points of first-person shooters grapple with the delicacies of hit boxes and stick skills? We don't have all the answers, but know this; in the weeks since receiving playable code of Street Fighter IV for both Xbox 360 and PlayStation 3, there's been a countless number of nights spent in the office well beyond clocking-off time getting to grips with the nuances of the spiritual retread of what's arguably the beat-'em-up genre's finest hour, and inarguably its most fondly recalled.

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Hot_tea3513d ago

I have this coming today or tomorrow...


thereapersson3513d ago (Edited 3513d ago )

That is a cool stick, however I don't remember real arcade button layouts having that much curvature. I'm probably just not remembering things very well though, as I haven't visited an arcade in years.


Ah, now I see why they are curved. They mimic the layout of Japanese arcade machines, as opposed to the standard straight-button layout of American arcade machines.