PALGN writes: " With Tomb Raider: Underworld, Crystal Dynamics have now produced their third entry into one of the gaming industry's most iconic franchises, and they're starting to shake things up a bit. Underworld is their attempt to go deeper and darker into Lara Croft's world, both with the game's storyline and with the overall tone and feel with the game. They've also tried to expand Lara's moveset, touting a new approach to game design called "What Could Lara Do?", whereby they have attempted to allow the player to do anything which Lara could conceivably do herself. But does this delving into the underworld of Tomb Raider pay off with a bounty of gold, or does this adventure turn up nothing? "