IGN: "From Maniac Mansion to Mark Hamill and George Takei, then on to Kojima.
The humble cutscene serves two important purposes. One; it's an excellent expository device for propelling the story, and two; it gives you a chance to scratch yourself. But what makes for a good cutscene? How have they evolved over time? And what happens when cutscenes go wrong? To answer these questions, we must first go back. Back to a time when Michael Jackson was Bad in a good way, the Ghostbusters were svelte and mullets reigned supreme... "