The Independent writes:
"Thanks to innovation, imagination and a stream of killer sequels, the past 12 months have been packed with top titles. Rebecca Armstrong reports on the way we played in 2008.
From aerobics to free running, drumming to driving, battling the gods to playing at being a deity, 2008 has been a good vintage for games. With no console launches, publishers have had to rely on creativity – and sequels – to boost sales rather than relying on the buzz created by new platforms."