Edge writes: "It's common to feel a sense of déjà vu when playing a sequel, particularly when the original is as distinctive as Patapon. What's rare, however, is for that feeling to last the first few hours and then crop up regularly for the rest of the game, eventually coming to define it.
Whatever else it does, Patapon 2 has at least one ambiguous success: it reminds you what a good idea this all was the first time around. You control an army of cutesy eyeballs by 'beating' out rhythms on the face buttons. They respond to instructions (advance, attack, defend, run away) while repeating the chant, and you begin another when they're done. The slight disjunct between giving a command and the Patapons acting on it is initially odd, but quickly factored into your planning. So far, so last year."