"Our very favorite game of the year is a sequel. There's a hideous number appended to its title, a numeric symbol meant to conjure up lukewarm reassurance and a promise of something familiar, proven and agreeable. Odd then, that another number -- 2008 -- evokes something else entirely.
If anything, 2008 was a year marked by unpredictability, polarization and ... whatever fancy word that adequately encapsulates people yelling at each other on the internet. For every refined sequel we loved, there was an ambitious experiment to be loathed. And for every disappointing been-there-done-that, somebody was taking us to places we'd never been to nor done."