Christian from Videolamer writes "For now, perhaps just saying no might work. We can't stop hijinks from the likes of Namco (since the Japanese will justify their DLC prices), but we can have the strength to tell Capcom that as cool as it is to play as Protoman in Mega Man 9, we aren't going to let them dangle it in our faces for $2 a month after release because our fanboy urges demand it. Squash today's little ideas and the future may not be filled with big ones.
Downloadable games can lower costs, offer a wider variety of titles, and even slow down piracy. They cannot do any of these things if they are instead used to further disrespect consumers. Shunning micropayments and the like will be far harder for an industry of this size than it was for, say, the webcomic community, but it may be the only way to cause real discussion about what we should expect from games in the future."