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Edge: Industry Focus: Recession Session

The entrenched mantra that tends to be rolled out from videogame industry commentators during times of economic turmoil is one of general positivity concerning the resilience of the games market to such conditions. And this viewpoint is held for some very good reasons.

Consumers tend to stay in more for their entertainment during a downturn, and generally view games as offering good entertainment value for the outlay compared to, say, buying a new-release DVD, going to the cinema, football or a live show. The traditional console gamer – 18-35 years old and male – has fewer financial responsibilities, has a higher disposable income, and is often an enthusiast who views games as less of a discretionary luxury and more of a necessity.

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