200°
Submitted by TheColbertinator 1135d ago | news

Wii Fanboy : Fragile is 30 hours long,no expense spared on development

Chris Greenhough writes "Three senior members of the Fragile development team have chaired a panel in Japan to answer questions about the RPG.

Between them, producer Kentarou Kawashima, art director Keiko Harada, and head programmer Munehito Yasui revealed that Fragile would take a meaty 30 hours to beat, that developing the game has taken two years, and that the entire process (including advertising) will cost "quite a bit of money" (NeoGAF's translation). Apparently, they also toyed with the idea of basing the game on exploration, with no combat at all -- a daring design choice that didn't come to fruition." (Fragile Dreams: Farewell Ruins of the Moon, Wii)

Alternative Sources
New stories

KGR: 80's Game Commercials

6m ago - Koru here with my latest video. Last week I found a disc full of commercials I received in the ma... | Tech

Impulse Gamer - Settlers Online BETA Preview

7m ago - Impulse Gamer - Settlers Online is a new free-to-play browser (real-time strategy) game that is... | PC

Impulse Gamer - Bag it! Review

7m ago - Impulse Gamer - Hidden Variable is a creative team of developers that formerly worked for other c... | iPhone

Out There: Is dumbing down ruining videogames?

7m ago - EDGE - Are overbearing tutorials and handholding destroying the magic? Plus playing fever dreams... | Culture
Ad

Check out our Final Fantasy XIII-2 Review - 9/10

Now - Despite the story slowing down at times, the game is really impressive and a lot of fun to play. | Promoted post

EDGE - Defining the modern indie game

7m ago - EDGE - Four leading developers share their views on avant-garde game design. | Culture