Brian Crecente writes - "There are two ways to approach Game of the Year awards.
Either you create awards meant to be used as a sort of buying guide, a consumer-centric list that tells people who own a certain console which games they absolutely must buy for that year. That's what we did last year with our Goaties.
This year we're trying the other approach: Creating a set of awards that reward the artistry of creation. You won't go wrong if you run out to buy these games. But this year's Goaties are meant to serve as a sort of carrot, albeit an incredibly tiny one, that reward what we think is important in game development."