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How To: Making Sequels That Feel New

2404: "So, I guess you all know that I love Prince of Persia. It's got visuals that trigger primal gawkery, ridiculous strings of platforming, a great combat system and a heartfelt story to give it all some wonderful context. With sequels often being derided by practically everyone (but Mafia II looks so awesome!), this latest sequel feels nothing like a sequel. It feels new, while keeping the same gameplay foundations that I have come to know and love about the series. Ubisoft simply started over."

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Speed-Racer3460d ago

could have gone a bit more in depth with the article, but the points are quite valid.