First impressions started well enough. The year is 1951 and in this alternative history, World War 2 never occurred and Earth is instead fending off attacks from the extra terrestrial Chimera. Continuing where the last instalment left off, you crash land on Iceland to fend off the invasion as giant alien walkers crush the landscape. It all looks very impressive as you jet set around the world tackling the likes of Kraken, towering 80 ft behemoths and swarms of newly hatched Chimera before tackling the invasion head on from inside the mother ship. In writing it sounds like a sight to behold, but it doesn't take long to realise that these terrific-looking backdrops and set pieces serve little more than a matte painting to create the illusion of spectacle. You never feel as if you're truly interacting with them. Boss creatures can typically only be attacked when the game allows and in a particular fashion. Even if an enemy is susceptible to rockets, your attacks will only count when the game allows, which can leave you stuck if you waste all your ammo prematurely.