Assassin writes "As a remake of the first game of the series, Anniversary had a very good level design, even extraordinary sometimes. Moreover, the good gameplay elements from Legend were kept, and some of the mistakes from Legend weren't repeated. On the other hand, the increased difficulty of some arcade sequences and camera positioning problems prevented Anniversary from becoming a classic.
Considering that through these two games Crystal Dynamics proved that they were on the right track, Tomb Raider: Underworld was expected by fans with certain interest. I couldn't have been worse that Legend, but at the same time it's hard to outdo yourself after you've created the marvel called Anniversary. Well, the truth is somewhere in the middle."