Split-screen.com writes: "Exploiter of in-house franchises, releasing yearly updates with little to no changes. And this was limited to the products. In 2004, they were sued for forcing employees to work long hours with no overtime pay. 2008 would be different, they implied in the gentle manner of the Big Bad Wolf to little Red Riding Hood. We didn't care about what they said. And they eventually didn't care either way, being too hell-bent to focus on anything else other than providing gamers with new quality titles and franchises.
"For our 8th most defining event of the year, we take a look at the curious case of a game developer slowly discovering its identity. That is, to make games and not exploit the masses for all their worth."