Storytelling in World of Warcraft: Wrath of the Lich King

Rocco Cremonese writes:

"When I originally learned that Blizzard's World of Warcraft: Wrath of the Lich King would feature a greater emphasis on narrative storytelling, I couldn't help but have concerns. While its predecessor The Burning Crusade came through with promises of fatter purples, flying mounts, and more, more, more, one of its weaknesses was the impact of the storyline. Meeting a bunch of fellows from Warcraft II: Beyond the Dark Portal in The Burning Crusade was kind of neat, but I never really felt as if I belonged fighting Illidan. It was difficult to see how helping sick children and mending blue space-alien rejects helped liberate a people from Illidan's tyranny, and despite the fact that my character was supposedly a hero, I didn't feel all that heroic. In The Burning Crusade, I was a hero without friends or a real cause. Wrath of the Lich King changes all that."

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