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Submitted by italianbreadman 1145d ago | article

Bitmaps 58: The Fundamental Flaw in Cut Scenes

"Any player who's gone to the bathroom during a cut scene, made a sandwich during a lengthy, unskippable dialogue sequence, or sequenced the human genome during Metal Gear Solid is familiar with the times a game rips interactivity away from the player." (Culture, Half-Life, Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two , Metroid Prime 3: Corruption, PC, Prince Of Persia, PS3, System Shock 2, Wii, Xbox 360)

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