Wiiland Writes:
"Alright, so the Wii had a bit of a tough time in 2008. Super Smash Brothers Brawl and Mario Kart were big highlights, but beyond those two titles, the first-party offerings from Nintendo – long the bread and butter of the company's success – were thin. Despite some grumblings from hardcore fans, the company does look set to remedy this game shortage in 2009 with some stellar releases. In addition, third party developers are joining the fun in a serious way, with mature games like The Conduit and House of the Dead set to steal some of the thunder from Nintendo."
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
Nintendo could be sitting on a gold mine with a past favorite.
Because we all miss accidentally throwing our Wiimotes at the TV, so let's throw some Joy-Cons.
I was always confused by Nintendo’s decision to kill the franchise. “Super” stayed with Mario titles even after the Super Nintendo. They can still use the Wii name. Hell it’s been so long that releasing a new one, or even an HD remaster, will tap into that nostalgia market.
Yeah i agree but i don't think Nintendo will be bringing wii sports to the Nintendo Switch samething goes for diddykong racing
House of the Dead looks cool, as does Punch Out!!
Wish there were more than 8 or 9 games to look forward to, though.
"Conduit,punchout, house of zi death, do want.
>_> Monster Hunter Tri~...?
The successor to Sin and Punishment?
i must say that there are a hefty amount of wii games coming out. the wii has by far the most ambitious line up of games. lots of more niche/risky games than the hd twins.