Game Revolution writes: "Anyone that played games around the time analog stick-based controls were introduced probably remembers when a little game called Turok: Dinosaur Hunter came out. Obviously suited for two sticks, Turok was released on the Nintendo 64, a single analog stick video game system. Everyday Shooter makes the same mistake: awkward controls. It is the main problem and the sin of its existence. It simply does not belong on the PSP.
Originally released on the Playstation 3, this independently developed game made by Jonathan Mak took inspiration from Tetsuya Mizuguchi's works such as Rez and Lumines to create a twin stick hallucinating-inducing-colorful mind trip, with an incredibly crazy audio-visual presentation. Even though it uses a different aesthetic, it doesn't stray far from the shmup formula of destroying all enemies on screen without any mercy."
+ Points as currency
+ Colorful and fun visual style
- Too many objects on small screen
- Annoying control scheme
- Really annoying control scheme
C/A+