We spoke to Sony Santa Monica’s creative director Cory Barlog and senior manager of technical production Matt DeWald about bringing the highly-praised PS4 release to PC.
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Wccftech joined a press roundtable Q&A with Blizzard to learn more about The War Within, World of Warcraft's tenth expansion that is now in Alpha.
One of Sony's top studios even wants their games on PC. They want more money for the work.
Wish the devs would talk about taking some of those PC enhancements and porting them into GoW on PS5. Seems crazy they wouldn't go back to add some of the PC improvements like enhanced shadows or increasing anisotropic filtering to 16x. DF showed a lot of the settings getting one bump over "original" had pretty minor performance impact for some nice visual improvement. PS5 has the headroom for it.
I'm enjoying the 60fps patch on my PS5, but it feels crazy Sony is OK with letting their premier hardware become not only not the best place to play their own games, but lagging quite a bit further behind unnecessarily; most of the work is done, just port some of it over! Show your own platform some love, guys. I'll probably re-buy it on PC at some point down the line when it is super cheap, but the point stands. Thier games that get PC releases should have some of their visual improvements ported over to the PS5 (PS4 back-compat-plus, whatever) versions.