FreeckyCake writes: "Haunting Ground (Demento in Japan) is a survival horror title that uses assets from Resident Evil 4. But instead of following the formula, it ditches it to bring the player a unique experience that you, unfortunately, won’t find elsewhere. "
Old video games can be ridiculously expensive. Rarity is the common theme among the most expensive titles, no matter how unimpressive the game is.
HPP's Aimee Hart discusses her top five companions that she loves in video games, because, let's face it, there aren’t many people in the world who don’t like animals. It applies to video games too! Join in the discussion now!
No Palico!? what about Daxter? I mean come on. How about Senu from Assassins Creed Origins? Doesn't get any better than a pet eagle you can use like a drone. And as Nintentional stated, where's D-Dog from MGSV. Should have at least made a top 10 to include these animal companions.
GI writes: "Capcom's storied history of survival-horror games extends far beyond Resident Evil. In 2005, Capcom released a game called Haunting Ground on PlayStation 2, which begins with the controversial scenario of waking up in an unknown place, imprisoned, and without clothes. The uncomfortable intro gives way to gameplay survival-horror fans know oh so well, fleeing for your life, and solving puzzles to open doors and reveal useful items. In this episode of Replay we check out this little-known Capcom title, which was slammed by Game Informer back in the day, scoring a 4.75 out of 10.
In our 40 minutes with the game, we may like it more now than our critics did. "
One of the best horror titles ever created and was WAY ahead of its time. It's a shame that director never finished his concept of Resident Evil 4.
I think the criticisms are completely warranted. I loved clock tower 3. Sure it’s ridiculous, but it was really fun and quite brutal. Haunting ground felt lifeless and repetitive. Wandering around a giant maze (the castle) was a chore and the herb crafting/puzzles were tedious. The backtracking was overkill. Being stuck in that castle was a bad idea and should have only been part of the game. What ends up happening is you get tired of it really quick and it’s just going from room to room to room. Same with silent hill 2 hospital levels. Tedious, yet they are only a level and you continue moving forward in the town. You are exploring and making progress. Haunting doesn’t feel like that at all. Great premise, but i personally think clock tower 3 was way better and more fun and was Short and sweet. Never outstayed it’s welcome. Haunting is ok, just not a masterpiece by any means. It’s really boring. When you dread playing a game because of the level design that’s a problem. It’s a chore.
Just another Capcom title they put out and magically forgotten all about like Clock Tower, Dino Crisis, Breath of Fire. I enjoy this game and play it from time to time it needs a remake or reboot same with Dino Crisis, Clock Tower and Breath of Fire.
Still have it on PS2, masterpiece it most certainly is not.
I remember playing this game and found it difficult and the controls were not so great. But it’s also creepy and still a pretty good game overall IMO.
Masterpiece is a bit of a stretch but it was a cool idea.