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Crispy Gamer: An Inside Look at F.E.A.R. 2

When F.E.A.R.: First Encounter Assault Recon first appeared on store shelves, it was quite a departure for Monolith Productions, the company that had recently cut a niche for itself with its seemingly Austin Powers-inspired No One Lives Forever games.

What Lurks In Hubbard's Cupboard: F.E.A.R. 2: Project Origin
Veteran designer Craig Hubbard.
The Operative: No One Lives Forever was pure camp, a stylish spoof on spies. In the gory world of first-person shooters, No One Lives Forever stood out as a game with a sense of humor.

But along with a few good punch lines, another niche was seething in the halls of Monolith Productions, in F.E.A.R. 2: Project Origin. Some of the people at the company had a taste for horror.

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