Some games just do not help themselves at all. Look at LittleBigPlanet. Over a year of monster hype. Rave reviews across the board. And then what happens at the release? Underwhelming marketing, plummeting chart positions and an overall feeling of "Was that it?"
Games are hampered by their own devs and publishers all the time. And it's not just about marketing. Whether it's through bad planning, one terrible decision or just being completely out of touch during development, many a game has been throttled by its parents before it's had the chance to live. It's sad even when it happens to mediocre titles and it's tragic when it happens to a good one. Here's a car crash run-down of some of the industry's biggest recent birthing failures.