Patrick Klepek of MTV Multiplayer writes:
"One of the reasons EA's "Skate" was so widely accepted was because it wasn't a another "Tony Hawk" game. It was a different (and new) experience.
As Electronic Arts and Black Box finish work on "Skate 2," however, they need to start looking at where the franchise is going, and how to avoid falling into the same trap.
At a "Skate 2" event in San Francisco last week, the game's associate producer for environments, Shaun Laker, told me how they'll accomplish that."