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Eurogamer: You're In The Movies Review

Eurogamer writes:

I've done some bizarre things in pursuit of my gaming fix over the years. I kept my ZX81 RAM pack stable with a large blob of blu-tac, and spent hours working out the optimum volume for each game to avoid the dreaded "R Tape loading error" on the Spectrum. I blew dust out of SNES cartridges, and turned my moribund PlayStation upside down to help the wheezing laser read the discs. Yet I've never had to completely rearrange the furniture in my house and even change my clothes in order to almost get a game to vaguely work as it was intended. Until now.

You're In The Movies is a camera game for the 360; rather shockingly, it's the first commercial release to require use of the Live Vision peripheral since it was released two years ago. As the over-confident title makes clear, the idea is that you fanny about in front of the camera and the game then inserts your hilarious horseplay into a silly movie clip. It's a great idea, and one with immediately obvious appeal to the party-game crowd. It's just a shame that the technology isn't up to the job.

Up to four people can play, taking it in turns to take part in camera-based mini-games. Sometimes the game will require two people to play at the same time, but it's mostly a solo affair designed to be played in a group. The motions you use to play the games are recorded, and will later be dropped into the movie in a different context. So in the game you may be hitting buttons to launch rockets at boats, but in the final film it'll look like you're a mad scientist activating some ludicrous apparatus.

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eurogamer.net
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