Prince of Persia's Elika redefines "dying" in a videogame

Ubisoft's new "Prince of Persia" introduces a metaphysical question we don't think about very often: What does it mean to die in a videogame?

"Prince of Persia" is the rare action/adventure videogame in which the main character simply can't die (maybe the first that doesn't involve time control or "experience points" that can be lost?). Nobody really dies in most videogames in the strictest sense of the word, since they always re-appear a few seconds later (or a few minutes in the case of "Too Human," but Variety digresses). But by the rules of the in-game narrative, they have died, and then essentially time re-starts at the last checkpoint.

Read Full Story >>
The story is too old to be commented.