Gamers Temple: "At first the game is kind of fun – there's some enjoyment to be had tooling around a city scooping up buildings. However, any enjoyment you have playing is very quickly sucked out of you. First, there is the issue of your goals on each level which have you searching for objects or other cosmic cleaners in the current city. There are no clues or indicators where to find your targets and the screen only shows a tiny square of the city. To find anything requires a slow and methodical sweep of the city a block at a time. This would be a bit tedious in and of itself, but it is made downright frustrating by the imposition of ridiculously tight time limits. There's not enough time to scour the city, but if you don't scour the city you'll have no hope of finding what you're looking for. Making matters worse, some of your targets are hidden in larger buildings so you'll need to waste precious time building enough energy before you can even begin searching the buildings. You'll replay levels countless times as you slowly learn where everything is hidden, and when you finally do, it will still be a mad dash to pick everything up in time. Adding totally unnecessary insult to injury, each time the clock expires it's game over time. Not 'would you like to try again' game over time, but 'reboot the game to the initial loading screen' game over time. You'll have to sit through all of the loading and credit screens before you'll have the chance to try again."