Eurogamer writes: "You don't often hear fairytales in the world of games development, but the story of the making of the original Chronicles of Riddick game, Escape from Butcher Bay, comes close. Little-known developer stumbles across edgy, independent film licence Pitch Black; secures rights for itself direct with star's production company; starts making excellent, off-the-wall Xbox stealth game before it even hears about a big-budget movie sequel; not-that-arguably does the character much better justice than the movie studio; is showered in plaudits, fan-love and game sales.
Four years on and Sweden's Starbreeze has another fairytale to tell, only this time, instead of spinning a yarn of rags-to-riches, it's turning the tables on misfortune. Starbreeze's next-gen remake-and-a-half of Riddick was discarded by Activision when it bought publisher Sierra's parent company, Vivendi Games. Disaster became triumph when the game was picked up by Atari, granting the developer a luxurious extra six months to extend and polish a game it had practically finished, and a release date long removed from the ruthless Christmas hullaballoo."