Iceatcs of Neogaf have posted more screenshots comparing the E3 07 build to the latest build.
now I see why people was complaining about it be gray. I want to know what their argument is this time because the game have a lot more colorful
I actually liked the gray look. How the black and grays messed together to make a really broody,dink and dark world looked amazing to me. The current version looks good too. But nothing like that Gray and Black.
Same here, also liked the grey and black look. it looked pretty artistic. Although, the same can be said about the newest build. Killzone 2 is going to wipe the floor out of any FPS game next year. its a major GOTY contender alright.
Some aspects of it I liked before, but overall the lighting looks alot better now.
"its a major GOTY contender alright." its not even coming out this year so how is it going to be GOTY. Plus the game sucks just like the 1st one did its funny how ps3 fanboys talk about the 360 being a shooter console when all there so called AAA exclusives are nothing but genric fps
the dark gray world looked awesome! Very dingy, dirty, raw, and real. The new look isn't bad.
Really though, these pictures do it no justice. Killzone 2 in motion is a sight to behold. The second set of screens are much richer than the first and the extra colour fits well. Really though, it's not the colours on show that make KZ2 so beautiful. It's the resolution, the depth of field, the motion blur, the lighting and the silk smooth animation. When you're playing it you can almost feel the gun in your hands. Edit: Wow, that sounded really fanatical. KZ2 is just gorgeous. Leave it at that.
ti looks colorful but they keep dumming it down from the 2005 trailer. it looks like killzone might flop again. only time will tell. Halo Wars will own february :-)
uh oh, here comes the 360 fanboys. they forgot that when I said Major contender for GOTY, they forgot that I meant to mean GOTY 2009. But they have "SBS" (small Brain Sydrome.) so they cannot comprehend when I said GOTY conetender. Other than that, keep adding Fire to the flame 360 Fanboys, Guerilla Games is going to love all that fire and put all that negativity into the game and make it even better to the point were you guys are s**ting on your pants. just remember Killzone 2 Uses %60 of the SPEs within the cell, thats while doing work that a GPU is suppose to do, then hands it off to the GPU and then it works on the Work that CPUs are suppose to do.
now why the FUK did all those duma$$e$ have to complain about color, it seems gurilla might have added too much color in attemps to please the public, take the hallway for example, tell me the shine on the ramp doesn't look WAYYYY better than the yellow light shining on it now??? i hate people that don't wait until gurilla finishes their IDEA, their VISION, game is still a 33 out of 10 tho i just kinda liked the drab colors, i'm not one of those animal crossing wii junkies, if dark and drab sets the tone, then leave it, and leave the color to the sand level or something... i offically hate all of u who said killzone sucks because its gray!!!
some textures aren't as good as the earlier build. Having said that, it could just be that it's the motion blur that's making some textures in those photos look blurred. One definite change that I'm not necessarily digging is the reconfiguration of certain character's faces. Some look better but some look worse. The ugly guy (you all know who I'm talking about) is still ugly but those brows are huge! Ratchet huge!
I never realized that MGS4, LBP and Uncharted were all FPS's. Damn how did i never notice that until now?
this game is siiik ( top class) it makes me ill cause i no g o w 3 is going to look better Playstation power is 60% used killzone that is amazing really i am in the beta and this is the game to get for Mp sessions single player will be out of this world and a game that will be played over and over i hope they add some cool easter eggs
this game looks and sounds amazing... can't wait to play it cool to see the comparison and the huge progress
How was the voice communication in the beta THC Cell? Was it crisp and clean? Was it an open mic or do you have to press a button to activate it?
mic com was above par overall imo...but like everything, a lot of depends on the end user...as many would have volume too loud, and mic input too loud, causing echo, peaking, etc... its set up a little different than other titles though...there is no push to talk that I know of...it was proximity based, and didn't matter what team you were on...you would constantly get hit with some idiot with a rocket launcher, that would then call you a homosexual...as if it took any talent whatsoever for him to kill you (luckily, RL damage will be drastically reduced for the final game, forcing said half-wits to actually get good at the game)... there is also open mic support for your squad, independent of range...they can hear you anywhere...any time...and it gives a symbol on your hud letting you know that its a squad member talking (not just his name) too..works well... many asked for open mic for the entire team, regardless of range...which wouldn't work, as KZ2 games are pretty big...you would have 15 other people chatting your ear off, and it would be impossible to coordinate anything... even better though...are what is said to be 'attempted' for the final game... squad leaders will be able to mic other squad leaders from the spawn screen, or in game with a ptt option...allowing multiple squad leaders to talk directly to each other...allowing coordinated attacks from multiple squads...should be awesome if its put in... but at the very least the final game will have ptt for all players...so open mic for proximity and all of your squad...or ptt for everyone else...I like the squad leader idea better, which seems to be the general opinion too, but we'll see how it works out...
The guy in the bandana creeps me out
He's badass. :P
I liked the way he looked before. They've made him skinner and older now Anyway, I thought the game couldn't get any better in 07, but 08 pwnz it, and the retail copy will be even better! weeeeeeeeeeee
he has a texture glitch in those screen shots that make his face look like plastic. (this is coming from the DEVs) It has been fixed.
Haha ok thats good to hear.
Call of Duty: Modern Warfare 2 = Killzone 2 just got OWNED.
Does anyone have a needle so I can pop PP's last bubble?
CoD Modern Warfare 2? This guy is a serious hater. The only that makes CoD4 look great is its 60FPS framerate.
The sad thing is that is the only game you have to look forward to. A watered-down rehash of a mediocre sub-hd shooter. vs. The most beautiful graphics seen on a console, pure 720p with amazing effects, lagless online play (WITH BOTS), a push in the fps/action genre with an amazing cover system.
Please do not reply to PP's post. All he wants is attention from us members of N4G, cause he aint getting enough from his mom.
The game is looking good though gotta give them that... The sooner XCM comes out with them 360 to PS3 controller, the closer I will be to buying shooters on the PS3.
ps3 controller much more comfortable to use.....unless you're just used to using an over-sized controller.
Yes to some but I've given the Dual shock many chances and no more... I hate the "Analog Placements", I "have Big Hands crimped over that controller for long hours", I always end up changing the "sensitivity" and the Analogs become very slippery. After all this has to do with shooters, I have nothing against the DS with other games at all. Great for fighters.
This is coming from somebody that hates the design and resistance of the analogue sticks on the 360, but I have to say, its not oversized as it really does fit perfectly in your hands. I still prefer the PS3 controller. Now the original XBOX controller was a beast. But on topic...this game cannot come soon enough. I have tried everything to get into the beta but have not been successful... :(
well, i guess if you've got really large hands, then i guess the 360 controller would serve you better...... at 4.3: to each his own. i can use the 360 controller, but dualshock just feels better to me when playing longer than 2 hours.
Well hey now, I never said it was more comfortable. I suppose one would jump to the conclusion that what I said meant it was, but I prefer the PS3 controller leaps and bounds to the 360. I don't know why people say the stick placement is better when it is obvious it isn't natural for your left thumb to bend back like that.
And I thought the 07 footage was good! The game director utilized color much more effectively, but I still don't like the way Sev looks. He looked a lot better in the 07 trailer facial-expression wise. I don't like the new puppy dog look on his face. He needs to be more badass.
haha. yeah, they have seemed to tame him and make him look, 'nicer' Not too badly though. He's not a JRPG emo kid or anything. ;D
I love the beta, so I can't wait to buy this game. I think my friend Jav and I are going to the midnight launch and just pulling an all nighter.
Nice to see my compares got attention. It has really improve lots, but some flaws will be fix on final like MFC man (Bandanna man) See the fix list post from one of the dev on Playstation US forum.
and more people will come to complain, bash and dream
the Dec 08 preview build looks much better than the 07 build, and apparently GG want the retail version to look even better.
when GOW3 comes out, we'll all look back and say KZ2 graphics were meh.
You're probably right. We'll find out in about 7 days.
Thats the way I feel about Gears 2...already ;)
To be honest I wouldn't be surprised if that is how we feel about Kizzy 2 by next year. And here are reasons why..... -Some guy on N4G claimed to have seen GOW3 gameplay in London and said it made Kizzy 2 look like crap. -David Jaffe went into a psychotic fit of excitement after seeing GOW3 gameplay and proclaimed it looked like a living painting -People who saw GOW3 gameplay in private at E3 proclaimed that it looked like the Beowulf movie
Even if we would think about KZ2 like that in the next 7 days ( if GOW3 looks good), keep in Mind that killzone 2 will be one of those games in the History of gaming we will all remember for a long time. It was a game that naysayers thought it was not going to happen, because of how hard it is to pull of graphics like that. and it all started with the Infamous 2005 E3 trailer that I thought has now been surpassed by the newest build. Even people like Adam Sessler admitted it last week.
Considering games like KZ2, GT5P and Uncharted already outperform their GPU specs (just look at those ground textures, massive polygon counts and per-pixel lighting), it would be hard to imagine God of War 3 being a dramatic improvement in terms of textures, polygons, etc this early in the lifecycle. More likely the sense of heightened realism comes from superior animation and interactivity. Having said that, given the absolute miracles those guys performed on the PS2, creating what was easily the best looking game of it's kind last gen, I wouldn't put it completely past those guys to do it.
May I direct you attention to The Cell. I do find it hard to believe that GOW3 will look better but given what Sony SM is capable of somehow I have faith.
I don't put any emphasis on graphics for GoW. I want to see how the environments look like. The environments/settings and monsters always is a sight to behold. Walking across those chains in GoW2, the temple of fate. The pandora temple strapped to chronus. THAT is what i want from GoW3 but just more grand... If that's even possible.
Everything got darker. I think I like the darker one better. But who else likes the clouds in the earlier build? I know I do, looked better.
Yeah I liked the old clouds, and the guy that has the map and tells you what to do after you land looks funnier.
But they got rid of that bearded guy
Jesus looks even better pretty ironic, fanboys said it would never look as good and now it looks WAY better and its still in beta Heh.
that preview build was finished in October...read MotherH's posts on how much stuff has been addressed since then...the guy with the bandana's face had a shading problem too, which has been fixed (thats why his looks insanely plastic compared to the others)... and there is still nearly 3 months left to polish...i'll admit, some things I did't like as much right away, but they are growing on me...I sort of prefered the muzzle flare being a brilliant white, instead of the more yellowish color it casts now...despite the latter being more realistic... however NPC and enemy fire has been changed too, and its unknown if it will remain that way...or bring back the 'back shadowing' for the final game... the beta of the game, and everything shown before this SP preview...had a ridiculously gorgeous effect when enemies would fire at you...the muzzle flare would be pointed back at the firing player, causing him to light up realistically, and a dynamic shadown cast behind him on the ground and wall...it lacked any lighting from being emitted forward, however... the new preview though has light being cast forward...exactly the same way that it looks when you fire your own gun...it creates shadows and everything...but so far I haven't seen much of that 'back shadow' being made...its definitely still there, as I have paused a few videos at the right time to see it...but the new lighting being cast forward seems to make it less noticable...which is something I don't exactly love right now...as that was one of my favorite parts of the lighting engine so far... hopefully they'll tone down the forward lighting a bit, so you can see the shadows casted behind them more...as GG admitted the new preview lacks some lighting effects other buils had...all of which will be back in place for the final game...the switch from banked compressed textures to the final uncompressed textures that go on the blu ray disc caused some glitches with the normal mapping...so the preview had some effects pulled for the time being... more exciting than that however is that the preview build, with all of its visual glory, still had significant spare power of the PS3 not being used...so nothing will be dropped for the final game (as is a normal case when moving from development kits to the actual console)...and there are plenty of additions still being made visually because of how incredible this engine is...
Thanks for clearing things up Kleptic, bubbles yo :P
Graphics look more detailed and artistic now. You can see the improvement from 2007 in the pic of Sev and Rico. The only change I am not happy with is Sev's new haircut. It looks atrocious. I loved his mohawk, he looked extreme lol. Sev imo stands out from all Shooter main characters. He ain't some jacked up power ranger, or an over-sized porn-star with ridiculous armor or a bald headed space marine. He seems like a normal looking guy in the middle of the battle-field (You can see how nervous he is going into battle in the screen-shots)
I personally like his new hair better. His old hair looked too..punkish and rockish to actually be in a war. Even though I'm all about the punk hehe.
PP, either get rid of your Labrador or tell your mother to carry you closer to the TV
Sh1t, made me spill my tea there, LOL bubble for you sir 'cliffbo'
Wow, what a difference a little more than a year can do, eh? Nucking futs! Midnight launch for this game, definitely.
I'm quoting your for that! "Nucking futs!" Best line I've heard all day!
Farewell to him
It's really amazing how far this game has come when looking at the comparisons. I actually did like the old "Grey" look a little, however I think that the newer build just looks lot more polished, has deeper colors, and has more color.... My most anticipated game on the PS3 of all time is almost here... now come on Guerrilla, announce a Collectors Edition too. And I did read Optimus Prime's comment before it was Reported as Spam, and all I've got to say is that these Xbox 360 fanboys are REALLY jealous. They thought that KZ2 would suffer the same fate as Killzone 1 when they were saying: "Bu.. bu.. but the framerate, Bu....bu..but the A.I. is C..cc..crap", LOL, they are really eating their words right about now and their failed attempts to downplay Killzone 2 after seeing how amazing this game looks, how good the A.I. is and how well KZ2 RUNS without heavy framerate issues just amuses me, they are in serious denial.
If they (trolls) wanted KZ2 to look worst then they did now. They shouldn't have bash this game to the ground. GG feeds off Negative energy to power this game.
Most importantly how they stated that the hardware in the PS3 is just all hype, when in fact, a game like killzone 2 is not even possible on the 360 or on any platform what so ever. The PS3 is that powerful. The Cell is black magic. Its that amazing. Just looked what it pulled off with the help of the RSX.
can act as a whole GPU?
the cell can act as a GPU as well. Sony originally intended to put 2 Cell processors into the PS3, but things were getting pretty expensive, not to mention alot of developers would be confused on how to develop for the Hardware, so they replaced it with the RSX. Killzone 2 looks like this thanks to the Cell processor. The Cell processor takes on some of the Jobs that the RSX is supposed to work on, then hands it to the RSX to keep amping up the grpahics while it works on what CPUs are suppose to do, calculating AI and physics. well thats what I at least had listened on according to that guy on X-play. Very informative if you ask me.
would not work because developers would have to hand code just about everything that is already built into GPU hardware as fixed functions. However, it blows away GPUs in programmable shader operations.
The Cell also helps with geometry procedures such as triangle culling which place a lot of stress on the GPU but Cell handles those things well in addition to lighting, AI, physics, and animations. You're right though MNicholas it would not work well as a stand-alone GPU.
amazing how the actual game looks better
I'm loving the new Killzone 2. Man, its one heck of an upgrade. I would love to see a video comparison.