Eurogamer: Skate It Review

You know that bit in the old black-and-white movie where the guy has the hose and he tries to squirt the other guy in the face, and no water comes out? So he holds the hose to his face to see the problem, and squirt! All over him. That's how I've spent too much of my time with Skate It.

It all sounds ideal. Skate, the reinvention of the skating game for 360 and PS3, was most notable for its controls. It took a gamepad and was really smart, mapping everything to the analogue sticks, and connecting you with the board. Given the Wii, and the variety of approaches available, there should be so much room for imaginative application. Whether the Wii just isn't capable, or whether EA didn't refine enough, it's hard to say, but Skate It is a frustration of decent ideas and controls that aren't precise enough.

If you've played Skate, you might be expecting a living, breathing metropolis to skate around. Forget all that. There's been a terrible earthquake in the hometown of San Van, and apparently it's killed everyone but you, some unseen pro-skaters, and an incredibly annoying idiot on the phone. The resulting damage is a city primed for tricks and grinds, fallen bridges and piles of rubble propping up opportunities for making lines. A skater's post-apocalyptic playground in jaggedy Wii graphics.

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