From The Guardian: "Over the last decade, the concept of “games as a service” has revolutionised the way the interactive entertainment industry works. From the subscriptions introduced by massively multiplayer online adventures such as World of Warcraft to the seasonal battle passes of current online shooters, we’re seeing a huge amount of focus on games that can sustain a lucrative community of players over several years.
But where does that leave more offbeat ideas and concepts that couldn’t support years’ worth of play? Where does it leave the single-player narrative adventure – the blockbusting genre that brought us titles such as Metal Gear Solid, Red Dead Redemption and Mass Effect? It’s a genre Sony has supported through funding the studios that make games such as The Last of Us, Spider-Man and God of War. But Microsoft has focused its efforts on cross-platform, connected games, as symbolised by the mammoth Minecraft industry. Is there still room for traditional forms of narrative games on the Xbox Series X?"
Embracer CEO demonstrates a masterclass in mental gymnastics in latest interview.
"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.
OK give us Kingdoms of Amalur 2 with AAA budget and we will accept your excuse
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
Yeah I've not seen it yet.
When you haven't done something in years it can make you anxious.
Releasing a console, then not having any first party games for a year was the only risky you've done..
You wanna maybe show it instead of saying it?
If you told me a new console wouldn’t launch with next-gen games I’d have laughed in your face… but here we are.