"Given its structure, Disaster is a relatively lengthy endeavour at 12 hours, but most of the game feels like a grind. There's some ridiculous moments that will have you gut-laughing, but the game just refuses to be fun. Players are given a rank on each of the game's 23 levels –performing certain tasks and obtaining high ranks will unlock various achievements (of which there are 100), which in turn grant access to some bonuses, like alternate costumes.
Disaster: Day of Crisis could easily have been a good game, but the shoddy presentation, laughably bad story, and hollow, unsatisfying action sequences undermine the experience Monolith Soft was looking to offer. Perhaps if Disaster's gameplay was more focused and its presentation wasn't so awkward, something could have been salvaged."