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Blend Games: Tales of Symphonia: Dawn of the New World Review

Blend Games writes: "I'm making a stand right here, right now. Japan, listen closely: Enough with the angsty, whiny little bitch main characters for your RPGs. I'm tired of it. Cloud was fine because he was attached to a decent (if overrated) RPG, but just because one game can do something and have it not ruin the game, it doesn't mean that every game thereafter has to feature the same "I'm so gloomy I hate the world why doesn't anybody understand me" character as their lead. Hell, I would be fine if games didn't feature them, because at this point, I'm ready to snap.

I've played almost all of the Tales of... series of games; I'm only missing two of them. One of those two happens to be the original Tales of Symphonia for the GameCube. I actually never had a GameCube until two weeks before the Wii came out, and I got rid of it shortly after. However, I did play Tales of Vesperia for the Xbox 360, and I'll say that it is, without a doubt, the best JRPG to be released for the now-gen consoles, so it was with great hope that I wandered into Tales of Symphonia: Dawn of the New World. "The last game was really good, so I imagine the new one will be at least decent." Boy was I wrong."

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